LOOT / WEIGHT / VALUE

Loot values & carry comparison

Read the item's own tooltip for its price, rarity and kilograms; THIS RUN is your cumulative haul. Compare the added weight with your current capacity and return route, because the developer links rarer loot to bigger payouts and slower movement.

READ YOUR HUD / PLAN THE NEXT GRAB

Will it fit in your haul?

Enter the readings in your current round. The 15 kg default comes from historical screenshots; change it if your HUD shows a different limit.

Try a historical tooltip:Screenshot examples, checked October 18, 2026. Values remain editable and may differ in your round.

Fit and value per kg are arithmetic, not a speed or escape prediction. Distance, collection time, the entity and your return route still matter. These inputs stay in this browser and are not sent to our server or analytics.

Three observed pickup examples

ItemRarity shownPickup valueWeight shownCalculated value per kg
KeyboardCommon$351 kg$35/kg
Desk FanUncommon$472.5 kg$18.80/kg
Encrypted Hard DriveMythic$3140.2 kg$1,570/kg

These labels were read from earlier community gameplay images. The Keyboard and Desk Fan scenes show a LOOT +10% FRIEND boost; the prices are displayed examples, not normalized base values. They are examples, not guaranteed current prices or a complete list of all 31 items. Conditions, rarity and updates can change a pickup, so read the tooltip in your own round. The Mythic drive image shows collection in progress, not a completed sale.

In these examples, the $47 fan has a larger total value than the $35 keyboard but takes 2.5 times the weight. The keyboard therefore offers more value per kilogram. The drive's displayed ratio is much higher than either. This compares the shown labels; it does not rank every item or predict running speed.

Read these five things before a grab

  1. Name and rarity. Similar-looking props or different rarity rolls can have different labels.
  2. Pickup price. Read the central tooltip, rather than the top-right haul counter.
  3. Weight. Compare the additional kilograms with the load already shown on your HUD.
  4. Collection progress. An item under your cursor is not necessarily collected; watch the action finish.
  5. Return route. Decide whether you can still reach a known exit under the current conditions.

The captured carrying bars display a 15 kg limit. That establishes the limit in those scenes, not a cap for every player, upgrade or mode. Use the capacity shown on your own HUD in the comparison.

Use the carry comparison

Enter the weight already carried, your displayed capacity, the candidate item's value and weight, and the quantity you want to add. The comparison calculates the new load, remaining capacity or amount over capacity, and value per kilogram.

A 0.2 kg item added to 14.8 kg fits a 15 kg limit exactly. The same item added to 14.9 kg exceeds the limit by 0.1 kg. Use your current values when they differ from the examples.

The result answers whether the pickup fits. It does not establish that a full load is safe or predict movement speed. Value per kilogram also leaves out distance, collection time, visibility and the entity's position.

When a valuable item is worth the detour

Find the route out first, then decide whether your remaining time and the entity's position justify another pickup. A nearby item with a good value-to-weight ratio can be a better choice than a distant object with a higher price.

Reassess after every substantial addition to your load. If a corridor becomes blocked or an event changes visibility, the same item may no longer be worth the journey. The comparison is a decision aid, not an automatic instruction to collect.

What is the most expensive item?

The official description names phones and gold bars among 31 items, but does not publish a complete value table. That wording alone does not establish that phones are always cheapest or gold bars always highest. The examples above support a bounded comparison, not an absolute highest-payout claim.

What does throwing do?

The captured PC HUD shows F — hold to throw. Damage, stun, sound radius and what happens to the thrown item afterward have not been measured for this guide. Do not rely on an assumed combat effect during a chase.