MAPS / VERSION 1.45
Four maps & exit planning
Version 1.45 lists Facility, Office, American Dorm and Supermarket, and expands Facility and Office. Start with the exit and a short return route, then check older route landmarks against the current layout.
What changed in version 1.45?
The official update line announces improvements, fixes, and Facility and Office map expansions. It does not provide a floorplan or list every changed doorway. Older three-map guides miss Supermarket, and an old claim about an “only staircase” cannot establish the current expanded layout.
Choose a first learning goal
| Map | Current official status | Useful first goal |
|---|---|---|
| Facility | Listed; expanded in version 1.45 | Locate the real exit marker, then learn a short route through nearby rooms before a deep loot trip. |
| Office | Listed; expanded in version 1.45 | Check how your floor connects to the exit, and recheck routes learned before the expansion. |
| American Dorm | Listed | Learn the connection between your starting area, nearby loot and a verified exit; check any additional exit in the round. |
| Supermarket | Current fourth map | Read the actual exit indicators before applying habits learned on a different map. |
These are learning goals, not measured difficulty ratings or fixed spawn routes.
Landmarks from earlier community gameplay
Images identified by their community publisher as Office show a conference table with an Encrypted Hard Drive pickup and a stairwell landing. The American Dorm set shows a bed with a Textbook Stack and white stairs with a dark railing.
These can help you recognize rooms, but they do not establish a complete current layout or guarantee the same loot in every round. A separate Dorm image shows EXIT OPEN and a green EXIT 12 m indicator. Use the current marker to orient yourself rather than assuming every similar-looking door is an exit.
Test a short route
- Locate a working exit indicator and read its status before carrying a large load.
- Choose one nearby room and remember the doors and turns connecting it to the exit.
- Read the pickup label and check your return pace with a small load.
- Add a second room only once the first route is familiar.
- Reassess if an event changes visibility or the entity blocks the connector.
EXIT SEALED appears in captured gameplay, so an early exit can be locked. Do not assume a particular unlock time applies in every mode. EXIT OPEN, when displayed, is the cue that escape is available.
Which map is safest?
No official difficulty table was available in the material checked. Community reports sometimes favor American Dorm's extra exits, but they do not establish a controlled safety ranking or an exact current exit count.
Start with the map whose exit and connecting rooms you can explain from memory. Familiarity gives you a useful basis for a vote while you learn the other layouts.